Sunday, 7 November 2010

Evaluation

 

For my desktop image my first design (top left) I envisioned fantasy characters around the world to indirectly represent cultures around the world as I was focusing on the Equality and diversity theme as I felt it was useful to help me achieve an appropriate image for my target audience. However I feel this has restricted my design. My main issue is that as I made my characters from my final design they seemed/felt like Horror images which doesn't suit my target audience.
So match our brief I cartoon-ised my original design. I feel that this has stopped the image being inappropriate to my  target audience and allowed me to link it to our coruse as they are "WII" style characters.

Dose it match my original intentions and is it appropriate to my audience?

My design matches my original intentions and my briefs specs but its an adaption of my original design. I intend for a "peace circle" of fantasy characters around the world. My final design had full bodied creatures with high detail on armour and clothing. but as i tried this I couldn't create the image without it looking scary, so I have it in a cartoon style. For my intentions I have three characters that are fantasy to show a range of differences which follows the equality and diversity theme. The image I feel is suitable to young audience as it "cartooney" and is none offensive or mature, it also suits the older generation as it isn't specifically referencing any cult/pop classic images.

The techniques I have used and improvements/developments.

In 3D studio max I created a sphere and placed an image of the world around it as a wrap texture then I put it into photoshop. In addobe photoshop I created the background by using the gradient tool to get gradual  shading from dark blue to light blue. I then added "smoke" strokes to create a cloud effect around the world. The strokes/clouds effect I added were originally meant to be an actual sky like image but I feel that as the simple strokes they are, both more in keeping with the image as a whole unless I used very basic cartoon clouds which I attempted to draw but they seemed to distort the overall feel of my design. For the characters I created a template on photoshop using the basic shapes and the with the pen  tool  to complete the shape of the character (e.g. the Dragon started as a circle and rectangle I the used the pen tool to round off the corners and add more shape to the image.) and the paint brush tool to add more detail, I then merged the layers of the pen and the template shapes. Then to create the textures I used a mixture of blending options and filters (e.g. (as an example of the blending) I used drop shadow on the Orc/Goblin's eyes to create depth to them and adjusted it to focus more on the lower part of his eyes to make Bags under them.)(e.g. (as an example of filters) for the Minotaur I used the noise filter to add a fur feel and then cutout to change the lines to look like hairs.). I am pleased with the look of my characters and i feel that the bodies have improved my design but I wish had scanned in my second final design rather than making it digitally from the design. Although this has made me both more confident and comfortable with photoshop as I have practised with most of the tools in the programme to create this image and for my next project that uses photoshop I will make use of the pen tool and blending options to create an image from a scanned peice.

The style and content of my work.


For my image the style is similar to "Wii" characters and children's
cartoons but instead of people they are fantasy creatures. Top right is a
picture of Wii gameplay from gametrailliers.com showing a typical Wii
character playing frisbee and his hands are floating independently from his body
like my images characters hands. The Wii characters have detailed faces and plain body's and in gameplay there limbs are transparent or none existent. I feel that this style suits my desktop image as it has a direct link to our course and the industry
that most ages will hopefully notice. There is also a cartoon style that is universal to all ages (as it isn't strictly mature) so my target audience will be able to appreciate the style the other image to right the right is of a cartoon dragon from istockphoto.com which I found an advert for in the gaming magazine play this photo of a dragon I found after I had created my dragon but I can see a lot of comparisons within both images. This Dragon has more detail and a full body but no texture and if I was to redo my design I would use the cartoon style more than the Wii style as the full image looks neater.

The problems I encountered.

My first design for this desktop image was hard to manipulate in photoshop and after I had finally started making progress it had an evil feel to it that wouldn't suit the younger end of my target audience, it resembled villains from He-Man like skeletor. So I re-drafted my design as a more child friendly version that resembled the Wii characters.were the textures mainly the Minotaur fur as  I had to keep experimenting with diffrant combinations of filters, but I couldn't get a 3d texture I am happy enough with it to hand in the work but I would still like to have improved it.

Did you meet the deadline?

Yes and No the evaluation (this) didn't post on blogger. but I completed the work on time, just.

What I would do differently next time.

I would create a more abstract image maybe with only one character and focus less on equality and diversity, as I feel I restricted myself too much with that theme.

Tuesday, 5 October 2010

Planning for desktop design.

[Photo Pending]

For our initial assessment we designed four ideas for desktop designs.

from my four designs I have deemed that two are not suitable for the purpose or target audience as I went with a horror/cartoon face of a goblin the problem with this design as well as its unsuitability is that it took too much space leaving none for the icons. The other design i don't think was suitable, was a rose breaking through a gun. the reason this is unsuitable is because it is to do with the equality and diversity its more a anti-war sort of image, however you could link it as peace for all is equality. This link however, could be misinterpreted by people as being something entirely different.

The two images that I do like both have strong media links and are suitable for our theme.
the first is a peace circle of fantasy characters around an image of the globe. The fantasy characters represent (non-directly) cultures of the world. I like this image because I can create them originally and not plagiarise any specific image (other than generics). this image allows me to suit our age range as the cartoon style I want to use is aimed at an age of  10years but its of a style that I believe adults and teens will appreciate.

The finall image I have is a warrior (greek hoplite, at monent although may change through development proses), holding a flag/banner with media suite written across the banner and the shipley college logo as a design on his sheild. With the class charter key words around the rim of his sheild.   

Thursday, 30 September 2010

The Fortres

In 3d studio max I created this castle, using basic primitives converted into an editable mesh. It has for walls and towers with battlements (created by extruding polygons within the mesh.) the Towers are tapered to and curvature. The entrance way I created with a cone that I extruded sideways. Although the basic colour scheme is a beige cream, similar to Camelot, I decide an Eye a top of the door would be better. this inspiration came from a sci-fi generic and lord of the rings. I experimented with texture mapping to give the eye a wooden effect. The reason it has a wooden texture is that it gives it back a classical theme.

This example of professional work is a beige castle with a wooden walk way and drawbridge. It is a a standed box layout for this castle as is mine. and this on has a wooden walk way were as I have made an in closed corridor with an eye on top that reassembles a modern day telescope platform. 

Wednesday, 22 September 2010

My 'Killer Robot'

In 3D studio max I created a Kill-Bot based on I character sketch I had done earlier.
I am pleased with how he has turned out. After creating this model I have noticed similarities to other concept art I have seen such as the IG assassins droids  and tank track robots from various series.
On my origanall setch he had one spike arm and had the purpose of killing. Now revised is none clamp arm seems as it would act like a sting ball tazer.
so He is now purpose built for roit controll.

Robots In 3D


In 3d studio max we created robots using standard primitives and extended primitives starting with a box for as head.
I used a box for the head and body and two for the feet which are standard primitives as well as a few spheres here and there. Extended primitives I used were hoses for his limbs and a capsule for his hat.
I was tyring to build a robot Bart Simpson originally but looking at him, he seems to suit some children's programmes.
 the film robots uses a similar style, the arms on my robot look the same as their main characters. Formed with springs and sphareical joints.

Tuesday, 21 September 2010

Unit 19 Genre Collage

Genres
Horror: The Horror Genre can be simply summarised as something (a piece of media or art) That has been crafted to scare the viewer.
Fantasy: Is the genre that covers Myths and legends (not usually true or 'make believe' animals or beasts i.e. Unicorns) it also covers alternate truths like the tale of king Aurthur.
Sci-fi: Science Fiction is future based science technology that has resulted in fantasy in the future usually involving aliens.
War: War based games are usually shooters, based in reality on past and preset wars. 

We have created collage's using images of computer games to represent each genre.
This was a simple exercise but proved complected trying to short out which image went to which genre. So many games now are hybrids and have spawned sub-genres as the media industry evolves. On my collage I tried to set it out within the for corners, but as I progressed I realised I couldn't create an even collage as both image size and quantity made it disproportionate to what i tried to make. I then tried to place some in between genres. However this became confused within the collage as some images ended up in the wrong sections i.e Meryl - Metal Gear Solid Series is in between Fantasy and Horror when I intended her to be in between War, Fantasy and Sci-fi as the series spans the genres.

Thursday, 16 September 2010


This is a 3D model of a space marine dreadnaught. I found this on youtube, the person who has posted it has said it is a test render.
I have picked this as my subject matter, for this the blog because. Firstly it is an accurate model of a real life dreadnaught model you could buy from games workshop, secondaly the detail they have put into it is amazing the lighting creates a nice shadow and you can clearly see what it is supossed to be. Thirdly it is an early render therefore a step in the prosess of making this model, which is what both me and my tutor have agreed is my first target, that i have to save my work at the levels of progression.


I searched for a dreadnaught as they have featured in the video games adaption of games workshop (i.e Dawn of War serries and the upcoming Space marine) 

Wednesday, 15 September 2010

Defying Gravity


Todays lesseon we made an abstract scene on 3Ds Max. Useing the Various object presets avalible. My scene started as a Tea pot on a cone I put a ring round. I then started filling out the plane and quickley run out of space. However this is 3D software so i expanded upwards making floating objects of varing sizes and roatations.

I enjoyed todays lesson as its allowed me to see what initally can be created.

The Starting point

I am begining a 2 year coruse (BND Games Development).
I am looking forward to this coruse as I AM A GAMER myself and have often pictured myself creating or designing a Video Game or an aother Form of interactive Media. I enjoy seeing how and why games have been designed in such away, their faults and accomplishments.

Here is an exapmle of a game I a Game i'm found of although it has a lot of faults. But the scripting and the story work well.

Eat Lead: The Return Of Matt Hazard

http://www.metacafe.com/watch/3166232/eat_lead_the_return_of_matt_hazard_trailer/